Dwarves and Dragons

Commander
4.5±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence304 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Magda: Dwarf mana+16
Efficient Curve+8
Magda: Changeling dwarves+6
Commander Synergy+5
Magda: Tap outlets+4
Multi-Copy Curve+2
Fast mana2
Mana rocks1
Treasure generators8
Minor treasure4
Other acceleration3
Multi-Copy Redundancy+14
Low Land Count−3
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines1
Synergy support1
Spot removal14
Protection3
Soft interaction1
Mono-Color Mana Base+24
Low Land Count−3
Premium utility lands1
Utility lands4
Taplands1
Basic lands1
Combat Damage Synergy+6
Commander Synergy+2
Synergy pieces6
Win conditions2
Combat threats10
Sacrifice outlets4
Token generators2
Enablers1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2

1.5 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.