Commander
3.5±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(204 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp2
Treasure generators1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw10
Recursion4
Value engines4
Other2
Spot removal14
Board wipes7
Stax & hate2
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats2
Drain effects2
Token generators3
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base83Threats78Interaction71
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
-1/-1 Counters33 cards
33 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.