Tuff Guy

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Commander Synergy (1 groups)+8
Fast mana1
Mana dorks1
Land ramp1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18
Commander Synergy (1 groups)+6
Recursion1
1 Combo(s) Detected (Consistency: 79%)+22
Combat Damage Synergy: token package, 2 evasion enablers+18
Commander Synergy (1 groups)+4
Synergy pieces1
Drain effects1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Consistency84Mana base83Threats74

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Defenders/Walls37 cards

37 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

Hatebears11 cards

11 hatebear creatures. Small creatures that restrict opponents.

Combos1 total