Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(650 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Other acceleration2
Treasure generators2
Tutors11
Draw engines2
Cantrips & burst draw1
Wheels2
Recursion2
Value engines3
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Counterspells2
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands4
Utility lands3
Taplands2
5 Combo(s) Detected (Consistency: 84%)+41ⓘ
Combat Damage Synergy: token package, 3 tribal lords, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces9
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets5
Token generators1
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Threats97Mana base95Consistency93
-0.3 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.