Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(480 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration8
Tutors4
Draw engines6
Cantrips & burst draw2
Wheels1
Recursion3
Counterspells3
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands8
Taplands8
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces4
Synergy pieces6
Combat threats4
Drain effects1
Token generators4
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats93Consistency87Mana base85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Horror Tribal23 cards
23 horror creatures detected. Tribal synergies can create powerful board states.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.