Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(233 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Other acceleration4
Commander Draw Engine (Cid, Timeless Artificer provides card draw)+10ⓘ
Tutors6
Draw engines7
Recursion2
Value engines3
Counterspells1
Spot removal1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands2
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+14ⓘ
Synergy pieces2
Win conditions2
Combat threats1
Token generators3
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base78Consistency69Threats52
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.