Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(152 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp8
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal7
Stax & hate1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands6
Basic lands1
Forest+29
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Speed64Consistency39
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.