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HomeExplore decksCommanders
G

Fynn, the Fangbearer

viapasted list·Updated 46 days ago·7 views·

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Power level

2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence152 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Land ramp8
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal7
Stax & hate1
Protection10
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration+1ⓘ
Utility lands6
Basic lands1
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Deathtouch19 cards

19 deathtouch synergies. Small creatures that kill anything they touch.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.