Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(447 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks7
Mana dorks1
Other acceleration4
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw13
Recursion2
Counterspells2
Spot removal2
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands3
Utility lands4
Taplands8
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base94Speed92Consistency87
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.