Eris 2.0

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15
Tempo Control (lockout lethality)+7.8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Consistency86Interaction77Mana base75

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Storm13 cards

13 storm synergies. Chain spells for exponential value.

Graveyard/Reanimator12 cards

12 graveyard synergies. Use your graveyard as a second hand.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.