Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration2
Treasure generators22
Tutors1
Cantrips & burst draw3
Value engines4
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands2
Other2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 45%)+18ⓘ
Combo pieces3
Synergy pieces10
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed95Threats84Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure27 cards
27 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.