Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(443 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal8
Board wipes3
Stax & hate5
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands3
Taplands1
Basic lands1
Plains+33
5 Combo(s) Detected (Consistency: 64%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+22ⓘ
Combo pieces5
Synergy pieces1
Combat threats5
Token generators5
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Interaction91Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker27 cards
27 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.