Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(211 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion4
Value engines4
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate6
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands2
Taplands1
Basic lands1
Swamp+35
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces15
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats81Mana base70Speed38
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.