Teval, the Balanced Scale

Commander
UBG
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(541 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10
Mana rocks1
3+2
Mana dorks3
G+6
1G+7
1G+4
Land ramp13
G+4
1G+6
1G+6
1G+5
1G+5
1G+5
1G+5
2G+1
2GG+1
2GU+1
4GU+5
4GG+3
+1 more
Treasure generators1
2G+5
Commander Synergy (1 groups)+1
Tutors3
GGG+3
2G+3
3U+8
Draw engines7
1U+1
2U+10
1BB+4
3BG+7
3GU+5
4GU+5
4GGG+1
Cantrips & burst draw5
BGU+1
2G+1
2GG+2
2GU+1
3UU+3
Recursion8
1G+8
2G+1
2GG+5
2GG+4
2BB+1
4GG+5
4GG+1
4GG+1
Value engines5
2G+5
2GG+1
2GG+1
3U+1
3BGU+4
Spot removal4
BG+6
GGG+3
3B+6
3BB+1
Artifact/enchantment removal1
4GG+5
Board wipes1
2B+8
Stax & hate2
1BB+2
4UU+2
Protection1
G+1
Mana Acceleration (17 sources)+7
Fetchlands6
+8
+8
+8
+8
+7
+5
Dual & shock lands9
+6
+6
+6
+5
+5
+4
+4
+4
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+1
+1
6 Combo Families (43 lines, Consistency: 85%)+46
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+22
Combo pieces19
0+5
G+3
1G+11
1G+4
2G+8
2G+4
2G+4
2G+3
3BG+10
3GG+7
4GG+12
4GG+7
+7 more
Synergy pieces5
2BB+1
3BGU+2
4GG+1
5GG+6
5GGG+8
Win conditions1
4GGG+1
Combat threats4
B+4
2GG+1
3BB+1
4GG+1
Drain effects2
2B+1
3BB+1
Other1
2U+6

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Threats99Mana base93Consistency85

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Landfall18 cards

18 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker16 cards

16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos43 total

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