Commander
3.2±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(186 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana6
Treasure generators1
Tutors3
Draw engines1
Cantrips & burst draw11
Recursion3
Value engines1
Other2
Spot removal10
Graveyard hate3
Board wipes2
Stax & hate5
Protection4
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets12
Drain effects5
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats81Mana base70Interaction68
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.