007 - Fugitive

3.2±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(185 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks1
Other acceleration1
Two-Color Mana Base (no fixing needed)+16
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Consistency76Mana base75Threats58

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion14 cards

14 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.