Commander
3.2±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(185 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw4
Value engines4
Counterspells3
Spot removal6
Protection2
Other1
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Win conditions1
Combat threats5
Drain effects2
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency76Mana base75Threats58
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion14 cards
14 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.