Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(508 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks9
Land ramp1
Other acceleration1
Tutors4
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines2
Counterspells3
Spot removal1
Board wipes1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Premium utility lands2
Taplands12
18 Combo(s) Detected (Consistency: 90%)+104ⓘ
1 extra turn effect+5ⓘ
Combo pieces14
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Mana base75Speed51
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Wizard Tribal40 cards
40 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos18 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Ghostly Flicker
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Essence Flux
- Naru Meha, Master Wizard+Displace
- Dualcaster Mage+Displace
- Naru Meha, Master Wizard+Essence Flux
- Naru Meha, Master Wizard+Illusionist's Stratagem