Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(160 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp5
Tutors1
Draw engines1
Cantrips & burst draw1
Value engines1
Other4
Spot removal6
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands2
Other1
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Token generators6
Other18
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats71Interaction53
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.