Commander
4.5±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence308 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks7
Treasure generators6
Tutors1
Draw engines6
Cantrips & burst draw7
Value engines7
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands2
+6
+4
Premium utility lands2
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
Basic lands2
+7
+9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 6 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces21
Win conditions1
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats91Mana base80Interaction65
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.