Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(272 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp14
Other acceleration2
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion7
Value engines4
Spot removal2
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands8
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+16ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base89Threats83Speed70
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall21 cards
21 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.