Shorikai vehicles

Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence331 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1
Fast mana1
Mana rocks9
Other acceleration4
Commander Synergy+1
Tutors6
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion6
Value engines5
Synergy support1
Counterspells5
Artifact/enchantment removal2
Spot removal6
Graveyard hate2
Board wipes3
Protection2
Two-Color Mana Base+15
Mana Acceleration+2
Premium utility lands1
Utility lands11
Taplands2
Basic lands2
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces5
Win conditions1
Combat threats4
Token generators2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Vehicles12 cards

12 vehicles. Crew artifact creatures to push damage and close games.

,,,,
Artifacts (Commander)26 cards

This deck synergizes with artifacts as a primary resource.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.