Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks12
Land ramp3
Other acceleration6
Draw engines10
Cantrips & burst draw4
Value engines2
Spot removal1
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (23 sources)+13ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands2
Basic lands1
Forest+34
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Combat threats2
Sacrifice outlets1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed84Mana base70Threats68
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.