Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks8
Land ramp7
Other acceleration5
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Spot removal6
Graveyard hate1
Board wipes1
Protection5
Mana Acceleration (23 sources)+13ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Premium utility lands1
Utility lands6
Taplands2
Basic lands1
Forest+29
Combat Damage Synergy: token swarm strategy, 7 token doublers, 5 evasion enablers+25ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Speed81Threats72Mana base71
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.