Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Mana rocks5
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw9
Value engines1
Counterspells5
Spot removal6
Artifact/enchantment removal1
Board wipes1
Protection5
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction85Mana base83Consistency80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.