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HomeExplore decksCommanders
WBR

FF6

viaMoxfieldMoxfield·27 views·3h ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence297 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks5
Treasure generators2
Other acceleration2
Commander Synergy+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Wheels1
Scry & Surveil2
Recursion10
Value engines4
Artifact/enchantment removal3
Spot removal9
Graveyard hate1
Board wipes1
Protection3
Soft interaction1
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands3
Basic lands3
Combat Damage Synergy+17ⓘ
Commander Synergy+2ⓘ
Synergy pieces10
Win conditions2
Combat threats3
Drain effects1
Token generators3
Group slug1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Human TribalCore (16 cards)

16 human creatures detected. Tribal synergies can create powerful board states.

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+1/+1 CountersCore (10 cards)

10 counter synergies. Grow creatures over time for massive threats.

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Graveyard/ReanimatorCore (10 cards)

10 graveyard synergies. Use the graveyard as a second hand.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History4 snapshots

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
54→55
+1
Consistency
82→82
—
Interaction
78→74
-4
Efficiency
71→71
—
Lethality
68→69
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.3→4.4+0.1
BracketB2→B2

Vectors

Velocity
47→54
+7
Consistency
82→82
—
Interaction
75→78
+3
Efficiency
71→71
—
Lethality
68→68
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
42→47
+5
Consistency
82→82
—
Interaction
79→75
-4
Efficiency
71→71
—
Lethality
68→68
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.3→4.3—
BracketB2→B2

Vectors

Velocity
33→42
+9
Consistency
85→82
-3
Interaction
79→79
—
Efficiency
68→71
+3
Lethality
70→68
-2

Card Changes

Added (1)

Removed (4)