Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(153 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Draw engines3
Cantrips & burst draw6
Value engines3
Spot removal7
Board wipes2
Stax & hate1
Edict effects1
Protection1
Premium utility lands2
Utility lands3
Taplands2
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+15ⓘ
Win conditions1
Sacrifice outlets1
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base52Interaction42Threats38
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.