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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence548 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana10
Mana rocks5
Mana dorks2
Land ramp7
Other acceleration3
Treasure generators1
Tutors8
Draw engines4
Cantrips & burst draw3
Wheels1
Value engines2
Counterspells2
Spot removal7
Board wipes2
Stax & hate1
Protection10
Mana Acceleration+15ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands6
Utility lands3
Taplands1
Basic lands3
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+18ⓘ
Commander Synergy+11ⓘ
Synergy pieces3
Win conditions3
Combat threats2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Dinosaur Tribal15 cards
15 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.