Runo, Silent Waters Run Deep

Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence301 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Other acceleration2
Commander Synergy+1
Draw engines8
Cantrips & burst draw6
Scry & Surveil10
Recursion6
Value engines3
Counterspells1
Spot removal11
Board wipes2
Stax & hate1
Edict effects2
Protection2
Two-Color Mana Base+6
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands11
Basic lands2
1 Combo Family+15
Combat Damage Synergy+11
Commander Synergy+2
Combo pieces2
Synergy pieces8
Combat threats4
Token generators2
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

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Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.