Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(169 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks4
Mana dorks1
Land ramp2
Tutors1
Draw engines4
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Protection2
Dual & shock lands1
Utility lands6
Taplands9
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators7
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats79Mana base58Interaction40
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.