Yarok, the Desecrated

8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(567 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
10 Combo Families (13 lines, Consistency: 51%)+52
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 3 evasion enablers, aristocrats engine+25

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4
Threats98Mana base97Speed92

1.7 above Bracket 3 ceiling (6.5)

0.3 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Landfall22 cards

22 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos13 total