Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(444 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Tutors3
Draw engines4
Cantrips & burst draw9
Wheels1
Recursion2
Value engines5
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells5
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Two-Color Powerhouse Lands (3)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands5
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Commander Synergy (2 groups)+14ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces6
Win conditions2
Combat threats5
Drain effects1
Token generators1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Extra Turns→ Bracket 4
Threats92Consistency91Interaction82
✓
Game changers 3
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Unblockable / Evasion15 cards
15 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.