Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines19
Other1
Counterspells1
Spot removal5
Board wipes5
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands5
Utility lands16
Taplands4
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers+12ⓘ
Win conditions3
Combat threats3
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base90Consistency80Interaction63
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.