Aziza, Mage Tower Captain

Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence334 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Treasure generators2
Minor treasure1
Other acceleration1
Commander Synergy+1
Draw engines3
Cantrips & burst draw8
Scry & Surveil2
Recursion1
Value engines1
Counterspells1
Spot removal4
Graveyard hate1
Protection4
Two-Color Mana Base+5
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands2
Basic lands2
5 Combo Families+31
Combat Damage Synergy+25
Commander Synergy+1
Combo pieces6
Synergy pieces23
Win conditions1
Combat threats2
Drain effects1
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+2-card combo 5 Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 5
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes3 total

Tokens (Commander)31 cards

This deck generates and leverages a wide board of creature tokens.

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Storm8 cards

8 storm synergies. Chain spells for exponential value.

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Burn9 cards

9 damage dealers. Burn opponents down with direct damage.

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Combos5 total

  • 2-card combos · 5
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