Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(372 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Land ramp3
Treasure generators3
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Tutors4
Draw engines7
Cantrips & burst draw7
Recursion2
Value engines1
Counterspells8
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate5
Fetchlands6
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands10
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces1
Synergy pieces1
Drain effects2
Token generators2
Reanimation2
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base95Interaction90Consistency86
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.