Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(259 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks7
Tutors1
Cantrips & burst draw1
Recursion1
Value engines5
Counterspells1
Spot removal7
Graveyard hate3
Stax & hate5
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects2
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats87Mana base75Interaction59
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.