Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(460 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp5
Other acceleration3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines8
Cantrips & burst draw1
Recursion1
Counterspells2
Spot removal4
Stax & hate3
Protection6
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands7
Utility lands7
Taplands8
8 Combo(s) Detected (Consistency: 51%)+45ⓘ
Combat Damage Synergy: token package, 1 token doubler, 4 evasion enablers, 3 damage multipliers+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces11
Synergy pieces5
Combat threats2
Drain effects1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats96Mana base87Consistency77
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos8 total
- Drogskol Reaver+Horizon Chimera
- Mayael's Aria+Lathiel, the Bounteous Dawn
- Fathom Mage+Horizon Chimera+Heliod, Sun-Crowned
- Fathom Mage+Horizon Chimera+Cleric Class
- Fathom Mage+Horizon Chimera+Sunbond
- Mayael's Aria+Willowdusk, Essence Seer
- All Will Be One+Heliod, Sun-Crowned+Zur, Eternal Schemer
- All Will Be One+Cleric Class+Zur, Eternal Schemer