Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators1
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors2
Draw engines9
Recursion1
Value engines1
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands9
Taplands7
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
Synergy pieces3
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction86Mana base85Consistency68
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.