Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(224 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Other acceleration6
Tutors5
Draw engines2
Cantrips & burst draw4
Recursion9
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects2
Mono-Color Mana Base (no fixing needed)+29ⓘ
Utility lands1
+2
Taplands3
+2
+2
+2
Basic lands1
+33
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces19
Win conditions2
Combat threats12
Sacrifice outlets5
Drain effects4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats96Mana base70Consistency41
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Zombie Tribal29 cards
29 zombie creatures detected. Tribal synergies can create powerful board states.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.