Commander
No commander provided5.4±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(351 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Tutors3
Draw engines4
Cantrips & burst draw11
Recursion2
Counterspells4
Spot removal9
Board wipes3
Stax & hate3
Protection5
Dual & shock lands1
Premium utility lands1
Taplands1
4 Combo Families (5 lines, Consistency: 85%)+37ⓘ
Tempo Control (lockout lethality)+10.3ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Combat threats3
Token generators5
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Interaction91Consistency66
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.