Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration5
Treasure generators3
Draw engines2
Cantrips & burst draw14
Wheels1
Recursion1
Counterspells8
Spot removal3
Artifact/enchantment removal1
Board wipes1
Other1
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+19ⓘ
Tempo Control (lockout lethality)+8.2ⓘ
Synergy pieces1
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency87Speed81Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.