Eris, Roar of the Storm

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana2
Mana dorks1
Two-Color Mana Base (no fixing needed)+14
Mana Acceleration (12 sources)+2
Premium utility lands2
Utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+19
Tempo Control (lockout lethality)+8.2
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Consistency87Speed81Mana base75

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Storm15 cards

15 storm synergies. Chain spells for exponential value.

Spellslinger12 cards

12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Graveyard/Reanimator12 cards

12 graveyard synergies. Use your graveyard as a second hand.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.