Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp2
Treasure generators5
Draw engines13
Cantrips & burst draw2
Recursion4
Value engines3
Counterspells3
Spot removal7
Board wipes2
Stax & hate3
Protection1
Fetchlands5
Dual & shock lands3
Premium utility lands6
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces20
Combat threats3
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base90Threats90Consistency75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.