Court of Faeries

6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (15 sources)+5
Taplands1
Basic lands3
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25
2 Combo Families (2 lines, Consistency: 60%)+24
Tempo Control (lockout lethality)+7.7
1 extra turn effect+5
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats96Interaction83Mana base76

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes4 total

Faerie Tribal14 cards

14 faerie creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos2 total