Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks2
Land ramp1
Low Land Count (29/32)+-8ⓘ
Tutors6
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate6
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Combat Damage Synergy: 3 haste enablers+6ⓘ
Combo pieces2
Win conditions4
Combat threats4
Sacrifice outlets1
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction87Speed78Threats72
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.