Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(316 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks2
Land ramp5
Draw engines9
Cantrips & burst draw6
Recursion1
Value engines6
Counterspells2
Spot removal8
Graveyard hate1
Board wipes1
Protection3
Other2
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+13ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Consistency84Speed72Interaction67
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Mutate11 cards
11 mutate creatures. Stack creatures for combined abilities.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.