Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(262 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands5
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Synergy pieces3
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.0 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Consistency67Interaction63
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.