Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators3
Other2
Tutors1
Draw engines5
Cantrips & burst draw4
Value engines4
Spot removal9
Board wipes1
Protection1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
+4
Taplands1
+2
Basic lands1
+31
3 Combo Families (11 lines, Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (3 groups)+18ⓘ
Combo pieces11
Synergy pieces15
Win conditions4
Combat threats8
Sacrifice outlets3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats99Mana base70Speed52
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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