krenko 115

Commander
R
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana4
1+10
R+1
1R+1
2R+6
Mana rocks2
2+6
3+3
Mana dorks1
2R+2
Other acceleration3
R+1
1RR+3
3+2
Treasure generators3
R+1
1R+4
RR+2
Other2
R+1
2R+1
Tutors1
2R+5
Draw engines5
1+8
RR+1
3+4
3+3
3R+4
Cantrips & burst draw4
R+1
R+1
RRR+2
2R+1
Value engines4
R+1
2+1
RR+1
2R+1
Spot removal9
R+2
XR+1
1R+5
1R+3
2R+5
1RR+1
2R+1
2R+1
3R+1
Board wipes1
1R+2
Protection1
2+4
Mono-Color Mana Base (no fixing needed)+30
Mono-Color Powerhouse Lands (1)+2
Mana Acceleration (11 sources)+1
Dual & shock lands1
+4
Taplands1
+2
Basic lands1
+31
3 Combo Families (11 lines, Consistency: 51%)+26
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25
Commander Synergy (3 groups)+18
Combo pieces11
R+5
R+2
R+1
2+11
1R+9
1RR+5
2R+3
1RR+2
RRR+2
2R+1
2RRR+13
Synergy pieces15
R+4
R+1
1R+8
1R+5
1R+4
1R+4
1R+4
1RR+4
2R+4
2R+4
3R+7
2RR+4
+3 more
Win conditions4
R+1
2R+6
1RR+1
5RRR+1
Combat threats8
R+2
R+1
XR+1
RR+2
2+1
RR+1
1RR+1
3RR+2
Sacrifice outlets3
1R+3
2R+2
2R+1
Other3
RR+1
3+4
3+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats99Mana base70Speed52

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal35 cards

35 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos11 total

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