1 otter 2 otter, red otter, blue otter

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+34
Low Land Count (31/33)+-5
Dual & shock lands2
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25
2 Combo(s) Detected (Consistency: 55%)+23
Tempo Control (lockout lethality)+8.6
1 extra turn effect+5
Win conditions1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats86Consistency77Interaction77

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Storm14 cards

14 storm synergies. Chain spells for exponential value.

Wizard Tribal13 cards

13 wizard creatures detected. Tribal synergies can create powerful board states.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos2 total