Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Other acceleration3
Treasure generators3
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Low Land Count (31/33)+-5ⓘ
Tutors1
Draw engines3
Cantrips & burst draw11
Recursion1
Value engines6
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Counterspells9
Spot removal7
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+34ⓘ
Low Land Count (31/33)+-5ⓘ
Dual & shock lands2
Premium utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces3
Win conditions1
Combat threats2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats86Consistency77Interaction77
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Wizard Tribal13 cards
13 wizard creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.