The Memeoplasm

Commander
UBG
3.4±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(213 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10
Fast mana2
1+1
5BG+2
Mana rocks1
2+4
Mana dorks4
1G+6
1G+2
BG+1
4B+2
Land ramp3
1G+4
2G+1
3G+2
Other acceleration1
3G+3
Other2
3+1
5GG+7
Tutors4
B+8
1G+4
1G+1
2B+7
Draw engines4
1U+5
1G/UG/U+1
2BB+5
4BB+6
Cantrips & burst draw10
B+5
1B+2
1B+2
1B+1
BG+1
1G+1
1UB+9
2U+6
3U+1
4UU+1
Wheels1
2U+6
Recursion10
1+1
B+1
BG+2
1G+1
1G+1
1GG+5
2B+2
3GG+2
4BB+1
6BG+1
Value engines7
1+1
2+1
3U+1
2BB+1
5+2
3UB+1
3BGU+4
Counterspells1
1U+6
Spot removal4
B+4
2G+2
1BB+2
4BB+1
Graveyard hate1
3GG+2
Stax & hate2
B+2
5UUU+3
Protection1
2+6
Mana Acceleration (12 sources)+2
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+8
+8
2 Combo Families (2 lines, Consistency: 98%)+29
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler+10
Combo pieces5
1G+4
1G+1
2BB+4
4B+7
4BB+1
Synergy pieces8
B+1
1B+7
2+1
1G+1
4G+6
4B+1
3BGU+2
6BG+1
Win conditions1
3G+2
Combat threats7
3+1
4B+2
3GG+2
3BG+1
5GG+1
5UUU+3
6GGG+2
Sacrifice outlets2
B+4
1B+1
Drain effects1
2BB+4
Token generators2
2G+1
5BG+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats89Consistency87Mana base61

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)21 cards

This deck uses the graveyard as a primary resource.

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Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

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Mill8 cards

8 mill effects. Empty opponent libraries or fuel your graveyard.

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Combos2 total

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