Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(209 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (67% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp18
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw6
Counterspells2
Spot removal5
Board wipes3
Mana Acceleration (20 sources)+10ⓘ
Utility lands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+21ⓘ
Synergy pieces1
Win conditions5
Combat threats4
Drain effects1
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats69Consistency58Mana base51
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Dragon Tribal8 cards
8 dragon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.