Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp3
Other acceleration1
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal4
Graveyard hate2
Land destruction1
Board wipes9
Stax & hate13
Protection3
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Utility lands8
Taplands1
Basic lands1
Plains+25
1 Combo(s) Detected (Consistency: 73%)+21ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction96Mana base70Speed58
✓
Game changers 3
✓
Mass land denial (4)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.