Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(211 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks5
Land ramp5
Other acceleration3
Treasure generators1
Other1
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines15
Other2
Counterspells1
Spot removal7
Board wipes2
Stax & hate3
Protection7
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands9
+6
+6
+6
+5
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+4
+3
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions3
Combat threats5
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base84Interaction77Speed74
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.